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Bottle Throwing

The throwing animation blending between jumping, walking, and throwing, while the character litters all over the map.

Here is the blueprint used for the bottle throwing. Essentially, it gets the position and velocity of the limb as the throwing animation takes place, and uses a trigger in it to then spawn in the potion with the values of the limb's position and motion.

Here is the blueprint used for the bottle throwing. Essentially, it gets the position and velocity of the limb as the throwing animation takes place, and uses a trigger in it to then spawn in the potion with the values of the limb's position and motion.

I made animations and used Unreal Engine's blueprint system to make this character spawn an object in the middle of a throwing animation, with the object inheriting the velocity of the limb it's spawning from.

Date
February 16, 2023